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The Block Graph

Field notes / A map of possibilities

One Block progression

Work in progress. This is a separate copy of the Vanilla map, ready for One Block edits. Its routes have not yet been adapted.

One Block Progression Map

One Block

Block phases and their rewards determine when materials and mobs arrive. Keep the capability waypoints, but move their entry points to the phases supplied by this particular map.

HomeA place to live and work
ToolsHarvesting and everyday work
WeaponsChoose how you fight
ArmorIron → diamond → netherite
MagicEnchanting, upkeep and brewing
Exploration & LootPlaces, discoveries and found supplies
Systems & AutomationFarms, transport & logic
MobsEncounters and creature drops
TransportMove yourself, mobs and supplies

Day One

Early tools, a crafting table, wood weapons, gathered food and first discoveries

0

Home

Tools

Weapons

Exploration & Loot

Systems & Automation

Mobs

Surface explorer

A first home, stone tools, surface exploration and simple farms

1

Home

Tools

Weapons

Armor

Magic

Exploration & Loot

Systems & Automation

Mobs

Transport

Cave explorer

Cave supplies, copper and useful discoveries

2

Home

Tools

Weapons

Armor

Exploration & Loot

Systems & Automation

Mobs

Transport

First mines

First iron builds and reliable equipment

3

Home

Tools

Weapons

Armor

Magic

Exploration & Loot

Systems & Automation

Mobs

Transport

New horizons

Explore biomes, expand resources and develop village trades and basic workstations

4

Home

Weapons

Armor

Magic

Exploration & Loot

Systems & Automation

Mobs

Transport

Advanced workshop

Anvils, organized storage and developed supply routes

5

Home

Tools

Weapons

Armor

Magic

Systems & Automation

Mobs

Transport

First Enchantments

Lapis and bookshelves • borrow from villages or woodland mansions

6

Home

Tools

Weapons

Armor

Magic

Exploration & Loot

Systems & Automation

Mobs

Deep mining

Diamond and redstone open equipment, enchanting and circuit branches

7

Tools

Weapons

Armor

Magic

Exploration & Loot

Systems & Automation

Mobs

Alternate adventures

After Deep mining, choose your adventure: the Nether, the ocean or the ancient city. Each calls for its own preparation.

Portals and Highways

Build a first portal and develop connections between places

8

Home

Exploration & Loot

Systems & Automation

Mobs

Transport

Nether More

Fortress routes, blaze rods, piglin bartering and quartz

9

Home

Tools

Weapons

Armor

Magic

Exploration & Loot

Systems & Automation

Mobs

Stronghold

Find the stronghold and locate its End portal

10

Exploration & Loot

Mobs

The End

Enter the End and prepare for the dragon

11

Exploration & Loot

Mobs

Pirates' End

Flight, portable storage and your own long-term projects

12

Home

Exploration & Loot

Mobs

Transport

Return to the Nether || Nether Strong

Bastions and netherite upgrades; shown after the dragon but available earlier

13

Tools

Weapons

Armor

Magic

Exploration & Loot

Mobs

Ocean Monument

Prepare for an underwater expedition

14

Home

Tools

Armor

Exploration & Loot

Mobs

Ancient City

Explore the deep dark with care

15

Home

Tools

Armor

Exploration & Loot

Systems & Automation

Mobs

Transport

Frontier

Pursue larger projects and upgrades that suit your world

16

Home

Weapons

Transport

Exploration & other connections

Explore supporting routes, structures and rewards. The lane map includes Nether access and dragon victory as milestone bands; their timing can change with your route. Select a waypoint to follow its connections.

Firework Rockets

Transport · Side option

Carry firework rockets to boost flight while gliding with elytra. Use rockets crafted without a firework star for travel. Paper and gunpowder provide a repeatable supply. Rockets can be crafted earlier; this placement highlights an ongoing flight-supply project for elytra travel.

Routes into this waypoint

  • Useful connection

    Boost elytra travel with flight rockets

Block phases and their rewards determine when materials and mobs arrive. Keep the capability waypoints, but move their entry points to the phases supplied by this particular map.

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